It sounds ambitious, and it’s the kind of thing that’s hard to demo, given that the whole system won’t unveil its potential until you’re hours in. His AI detects paths you take and objects you interact with, then sets traps or tries to otherwise impede you in dynamic ways based on your own actions and choices. As you hunt around the house searching for clues about your neighbor, he’s doing the same to you.
Vakhrusheva said the antagonist uses “an advanced self-learning AI which progresses along with the player” and “learns from the player’s actions.”
Watching some of the trailers and other videos the developers have released so far can bring to mind the early sections of Resident Evil 7, where an invincible, creepy hillbilly man stalks you through a mystery-filled house.Ī key point in Hello Neighbor, though, is t he intelligence of your creepy stalker. TinyBuild Business Development Director, Yulia Vakhrusheva, said the focus is on tense, stealth-based horror. A key point in Hello Neighbor, is t he intelligence of your creepy stalker.