However, if you’ve been following our socials, or visited our booth at Evo this year, you’ll have seen that plenty of work has been done on Marie for 2nd Encore! Skullgirls 2nd Encore and Skullgirls Mobile run on such similar engines and pipelines that we actually implement everything at a basic level in 2nd Encore first, then port that work to Skullgirls Mobile where it is further tuned and polished. Over the course of the Season 1 Pass we have found that it makes the most sense for us to prioritize the Skullgirls Mobile character releases, then switch fully over to Skullgirls 2nd Encore where we can give their playable Alpha the full attention it deserves. This is because they require significantly fewer completed animations and general attack data compared to their more technical cousins in 2nd Encore.
Why are we doing it this way? If you recall from way back when we developed Annie, Skullgirls Mobile characters require less overall development time than 2nd Encore. MARIE will launch first in SGM, followed by her Alpha, then her 2nd Encore Full Release.Īs you can see for Marie we’re going to be running a similar development timeline as we did with Annie.